HarmonyOS build upon the foundation of distributed technology that enables the software to establish cross-device connections and provide a seamless user experience. In 2021, Huawei aimed to install HarmonyOS in over 300-400 million devices, these include various smart products such as smartphones, in-car systems, IoT devices as well as home appliances.
The power of distributed technology gives power to the user to manage its interconnected devices and manage them through a single smartphone, without even tapping the screen.
Last December, Huawei unveiled its new S series smart screen, which comes in three different sizes, as well as new features. These smart TVs pre-packs the HarmonyOS 2.0 and supports the new ‘Distributed Games’ feature.
This feature is receiving a good response from the consumers of these new smart screens and it seems that Huawei has some big plans to expand the distributed games platform to more devices in the future.
Let’s explore the HarmonyOS Distributed Games in detail.
What is HarmonyOS Distributed Games?
HarmonyOS Distributed Games is a key feature of the Huawei smart screen. By using the distributed capabilities, the smartphone’s gyroscope and touch capabilities are used to control the game on the smart screen with a delay of as low as 30 milliseconds.
For example, operations such as changing the direction and turning a vehicle into racing games can be done using a smartphone’s gyroscope and the virtual buttons on the smartphones can work for button oriented games.
Simply put, the HarmonyOS Distributed Games allows games to run on smart screens and mobile to work as a gamepad.
Why Distributed Games?
Playing games on a large screen means excellent graphics and visual effects that increase the gaming experience. On the other hand, mobile devices have a limited screen size, which cannot be compared to PCs and consoles.
But playing a game on a large screen comes with some challenges including a suitable controller.
Instead of the traditional keyboard, mouse, and joystick can you use your smartphone to control the game running on your smart TV? Guess we now can and there’s no need for you to purchase a new controller.
Some Challenges for Mobile Phone Distributed Game Control:
With the launch of Huawei Smart Screen X65, the company introduced screen mirroring technology to project the screen mirror of the smart screen to the side of the mobile phone, and then users can control the large screen through mobile phone operations.
So it is possible to use the smartphone to work as a controller and display the visual on the large screen while playing games.
However, this feature has two disadvantages:
1. No feedback:
There’s no feedback on teh buttons on the side of the phone. While using the virtual controls, users don’t know where his finger is interacting with the on-screen controls, which doesn’t create a real touch screen experience as smartphones.
2. Only touch system can be used:
Compared to the physical controllers of PlayStation, Xbox, and other gaming consoles, this virtual control seems more simple and makes users feel boring.
Therefore, the challenge is to create a more friendly and interactive controlling experience for the users that work with large screens.
The making of HarmonyOS Distributed Games:
After the start of the development of this technology, Huawei engineers come up with a set of theoretical models. These models result that by adopting the most realistic hand positions on the virtual button can be used to provide a stronger sense of interaction.
If the finger touch shape can be displayed on the large screen the user’s touch inputs for large screen games will definitely be greatly improved.
Compared with a built-in display, the virtual pressing of the fingerprint on the large screen and its response can create a more realistic effect and make the user feel more interactive with the game.
Timeline and Launch:
In September last year, the R&D team set the goal and set the final launch time for the smart screen S series to be launched in December. Therefore, there is only three months left for development. Excluding the safety inspection and other processes, there is only real development time left. Next month.
The first technical issue is to send the touch inputs obtained by the smartphone to the large screen. Initially, many different operation methods have been tried but they didn’t work.
Eventually, the engineers thought of establishing the connection between the smartphone and the smart screen while being connected on the same network and transmit the touch events between both devices.
The initial results of this experience were very poor and the touch latency delayed for almost 2 seconds, which was useless. However, with different efforts, Huawei finally managed to reduce the touch latency to around 30 milliseconds, which can is hardly noticed under normal use.
In order to make the rendering effect of the finger more realistic, the R&D team conducted a large number of actual control tests, and studied the shape of the finger-clicking on different areas during the interaction through video recording, and developed a set that only needs to be based on the user’s click position. The inverse generation of the algorithm of the finger shape position can be calculated.
According to the position of the finger on the screen, the left and right hand of the finger can be distinguished, and the information of the current frame will be calculated based on the finger information of the previous frame.
In addition, there is a new problem, that is, in the actual game operation experience, if you tap the screen quickly, your finger will keep flickering, which seriously affects the user experience.
To this end, the development team has added finger shadowing technology, that is, the finger will gradually disappear when it is lifted, and the whole finger will be smoother from pressing to lifting, which improves the sliding feeling of the overall display and enhances the user experience.
The development team also selected hundreds of finger graphics, each of which received feedback from the R&D team, the visual team, and many “experience officers” to optimize the display effect on the large screen.
Currently, the Distributed Games such as “Let’s Speed Together” and “Need for Crazy Racing” have been officially launched on Huawei’s smart screen application market in China, and more games will be launched in the future.
Huawei Mate 50 series gets December 2022 patch
According to the changelog, the December 2022 patch for the Huawei Mate 50 series brings system stability optimizations with new improvements to bring better performance.
It’s further revealed that the patch is distributed with HarmonyOS 220.127.116.11patch02 for – Mate 50, Mate 50 Pro, and Mate 50 RS Porsche Design. Since it’s a patch, the OTA will size only 16.26MB. On the other hand, it’s available only for the HarmonyOS 3 version of the Mate 50 lineup.
After upgrading to the latest software patch, a Huawei Mate 50 standard user reported a camera telephoto bug. The user reports that the 10X telephoto zoom lost clarity over the past version.
The user also posted a video describing this issue. It felt like the camera failed to focus on the subject, similar to Huawei P30 Pro.
A number of users replied this to bug. Saying that it could be an issue with the day and nighttime light arrangements. While some suggest that this could be fixed with the next upgrade.
Last month, Huawei sent a performance improvement update for Mate 50 series devices. According to our report, the phone received a substantial boost in GPU performance with HarmonyOS 18.104.22.168.
A test on the Genshin Impact game revealed that the Huawei Mate 50 Pro delivers frame rate improvements along with the stability of the smartphone.
To download this software update, Huawei Mate 50 owners can look into the My Huawei app and then tap on the updates section to get the latest firmware version. However, users are recommended to make a backup of important files as a safety precaution.
Huawei rolling out a SuperHub feature patch
According to the information, Huawei has not tagged any specific version number with this release. It’s because of its package size, which is 60 MB.
The changelog of the patch brings improvements to the user experience with SuperHub feature for Huawei smartphones. The patch also optimizes pop-up messages in certain scenarios.
The latest software patch for Huawei smartphones will not erase your personal data but we suggest you back up any important data before you proceed to upgrade.
Post-installation your smartphone will automatically delete the software package. Also, we suggest you charge up your smartphone to support a speedy installation.
SuperHub feature allows you to drag text and images from different apps to SuperHub, where they are temporarily stored, and then drag items to an editing screen with just a tap.
To use SuperHub:
With SuperHub you can select text, images, or files within an app, touch and hold down on the content until it starts floating, and drag the content to the SuperHub floating window displayed in the upper right corner of the screen.
- Open an editing screen (for example, a note in Notepad ), touch and hold the SuperHub floating window, and drag all content out. (If the floating window is hidden at the edge of the screen, swipe inward on the screen to bring up the floating window.)
- Touch the SuperHub floating window to expand it. You can also touch and hold a single item and drag it out.
Past information reveals that this software feature is rolling out in batches and will cover all Huawei smartphones gradually.
How to check for updates:
You can check for the latest software update via Settings > Software & updates and then tap on Software updates followed by CHECK FOR UPDATES. Once fetched, you need to Download and install the new firmware.
Youbo launches new OpenHarmony-based UB-RK3566 processor
Youbo Technology cooperation has launched a new OpenHarmony-based UB-RK3566 processor. The chipset is mainly developed for IoT (Internet of Things) applications and smart devices.
According to the latest information, the OpenHarmony-based UB-RK3566 processor supports powerful functioning and brilliant performance on the surface. Besides, it is also eligible for high-end display engines and other technologies.
Further, the latest Youbo chipset is uprooted on an A55 process structure. It holds an ARM G52 2EE GPU and also supports a dual-screen display. Alongside tech-pack elements, the chip also uses a self-developed JPEG decoding microprocessor.
In terms of functions, the UB-RK3566 processor is capable of showcasing 1080 at 60 fps resolution, H0264, and H.265 format encoding, supports dynamic rate, frame rate, resolution adjustment, and many other display-related features.
On the other hand, the processor can efficiently work in dual-camera scenarios. Ultimately, operators can have a crystal clear image with effective lighting due to the UB-RK3566 chipset.
You can check the major functions, below:
- High computing power with less consumption: The processor installs a Rockchip RK3566 quad-core 64-bit Cortex-A55 unit and can easily support up to 0.8T computing power. Besides, it improves the battery life of devices
- Seld-developed display chips: The processor already holds finer display chips to reduce the excessive cost of display components. These chips can bear 2200 x 1650 resolution
- High-definition display: Since the processor has high-quality display chips, it offers an immersive virtual experience. It also supports HDMI 4K resolution at 60Hz, 1080P resolution at 60Hz, and more
- Complete display interface: the latest processor supports HDMI2.0 interface, supports dual-channel MIPI DSI, and can drive a 2.5K LCD screen. It also holds Eink, and can directly drive the ink screen.
- Rick Interface expansion facilities and Strong network wireless connection.
These functions make the processor compatible with high-end IoT applications and work conveniently without creating any hindrances in performance or functioning.