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Huawei to promote AppGallery and GameCenter at Nordic Game event

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huawei nordic game

Huawei is preparing to present itself during the Nordic Game, an expo, and conference dedicated to the Nordic and Central Eastern Europe gaming industry. The event will take place at the Slagthuset venue in Malmo, Sweden, from May 17 to May 2.

The core idea behind Huawei’s participation at the event is to showcase how AppGallery and Huawei’s growing gaming hub – GameCenter can deliver a new opportunity to expand game developers’ user base. The event will also be a platform for experts to discuss from simple integration processes to how to promote your game on Huawei platforms with accurate listings.

Since Gaming has been one of the rapidly growing areas and one of the most successful categories on AppGallery, with some of the world’s leading content developers in the sector now reaching the platform’s 580 million global monthly active users (45 million in Europe, + 7% year over year growth) with new and existing gaming apps.

huawei nordic game

Activities:

  • Dr. Jaime Gonzalo, VP of Consumer Mobile Services at Huawei will be part of the conference roster, providing a presentation on effective ways to market games on AppGallery, featuring some real success cases of popular game companies.
  • Huawei will also welcome on stage Outfit7, a global game developer behind the award-winning series of Talking Tom & Friends and its much anticipated RPG Mythic Legends, to outline their experiences of working with AppGallery since joining the platform.
  • At its booth (10B) Huawei’s dedicated team will provide visiting developers with insight into growth opportunities, the benefits of the Huawei Ads scheme for gaming, and details on how Huawei facilitates straightforward technical integration for developers.
  • Huawei is also the sponsor of the Best Nordic Game of the Year – Small Screen award category as part of the Nordic Game Awards (19 May at 18:00 CEST).

“We are very excited to be part of the Nordic Game community once again. We understand how developers, caught up in their passion for their art, can sometimes get a reality check when it proves difficult to acquire and retain gaming customers. We listened to them, and provided an easy, reasonably low effort solution which capitalizes in a new untapped channel to reach a tens-of-millions high-value active user market,” said Dr. Jaime Gonzalo, VP of Consumer Mobile Services Europe at Huawei.

“We have prepared this event with those game developers in mind and we, therefore, invite and welcome new and existing developer partners to talk to our experts and get a deeper understanding of how we can work together to grow their businesses,” he added.

Most of Deng Li's smartphones are from the Huawei ecosystem and his first Huawei phone was Ascend Mate 2 (4G). As a tech enthusiast, he keeps exploring new technologies and inspects them closely. Apart from the technology world, he takes care of his garden.